SPECTRA8400ベンチマーク結果 By 藤本氏

こんにちは、昨日SPECTRA8400を購入した藤本です。

使用した感想と簡単なベンチの結果です。

画質については、言うことなしです。
しかし、デフォルトの画像はG400もそうでしたが、多少暗く感じます。
最近の傾向なのか?昔は、もっと明るめだったような気がする。

今までのG400(SH16M)もきれいな写りだと思っていましたが、
高解像度ではSPECTRAの方が断然はっきりと写ります。
比べてみると、G400の方が多少くすんでいるように見えます。
また、ベンチマークは、3DMARK2000とHDBENCH3.22を実施して
ますが、3DMARKのベンチで風景の写り具合がSPECTRAの方が断然上です。

まだまだ、調整の余地ありますが、現在のベンチ結果、TXTファイルにて添付して
おります。

また、私の持っているG400(SH16M)では結果に差がありすぎたので
知人のG400DHMAXを借りてきて、私の環境でビデオカードのみ交換して
ベンチマーク測定しています。

もう少し、がんばって結果更新できたらまた連絡いたします。

ベンチマーク測定環境
CPU    Pentium3 600E (FSB133*6.0)
M/B FW6400GXR
メモリ   N/B NECチップ搭載 128MB
その他 ALL SCSI

★ ★ ★  HDBENCH Ver 3.22  (C)EP82改/かず ★ ★ ★

M/B Name      
Processor   Pentium III 797.83MHz[GenuineIntel family 6 model 8 step 1]  
Cache       L1_Data:[16K]  L1_Instruction:[16K]  L2:[256K]
Resolution  1024x768 (16Bit color)  
Memory      130,048 KByte  
OS          Windows 98 4.10 (Build: 2222)  A
SCSI = Adaptec AHA-2940U2/AHA-2940U2W PCI SCSI Controller
HDC = Intel 82371AB/EB PCI Bus Master IDE Controller
HDC = プライマリ IDE コントローラ (デュアル FIFO)
HDC = セカンダリ IDE コントローラ (デュアル FIFO)

A = GENERIC NEC  FLOPPY DISK    
C = QUANTUM ATLAS 10K 9WLS   Rev UC81
D = SEAGATE ST34573LW        Rev 5702
E = FUJITSU M2513E           Rev 0060
F = PLEXTOR CD-ROM PX-40TS   Rev 1.00 

VideoCard   Canopus SPECTRA 8400
Date        2000/06/23  12:09  

ALL  Integer Float MemoryR MemoryW MemoryRW
25587 32076 33706 14522 14383 17197
DirectDraw Rectangle Text Ellipse BitBlt
159 101979 75000 45435 2240
Read Write Copy Drive
23219 22044 4619 C:\20MB

VideoCard   Matrox Millennium G400 DualHead Max - Japanese
Date        2000/06/23  12:27  

ALL Integer Float MemoryR MemoryW MemoryRW
20684 32083 33714 14469 14066 16781
DirectDraw Rectangle Text Ellipse BitBlt
84 46149 68372 6352 670
Read Write Copy Drive
24322 21879 5413 C:\20MB

3DMARK 2000 PROJECT FILE

PROJECT
Description:    My Project
Comment:        
3DMark Version: 335
Install ID:     0xC5DB6B0B
Registration Key:       
Registration Name:      
Registered:     No

TEMPLATE
Display:
Type:   Internal
Width:  1024
Height: 768
Depth:  16-Bit
Buffering:      Triple
Z-Buffering:    16-Bit
Refresh Rate:   VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark:   No
Show Title Screens:     Yes
Benchmark Run Count:    1
Continuous Demo Mode:   No
Sounds Enabled: Yes
CPU Optimization:       D3D Hardware T&L

RESULTS
Platform:       Internal
3DMark Result:  6231    3D marks
CPU Speed:      352     CPU 3D marks
Game 1 - Helicopter - Low Detail:       126.1   FPS
Game 1 - Helicopter - Medium Detail:    88.1    FPS
Game 1 - Helicopter - High Detail:      38.1    FPS
Game 2 - Adventure - Low Detail:        148.6   FPS
Game 2 - Adventure - Medium Detail:     74.5    FPS
Game 2 - Adventure - High Detail:       43.9    FPS
Fill Rate (Single-Texturing):   567.0   MTexels/s
Fill Rate (Multi-Texturing):    1173.2  MTexels/s
High Polygon Count (1 Light):   12445   KTriangles/s
High Polygon Count (4 Lights):  5553    KTriangles/s
High Polygon Count (8 Lights):  2931    KTriangles/s
8MB Texture Rendering Speed:    426.2   FPS
16MB Texture Rendering Speed:   356.9   FPS
32MB Texture Renderin

g Speed:        203.3   FPS
64MB Texture Rendering Speed:   Not enough AGP memory   FPS
Bump Mapping (Emboss, 3-pass):  213.9   FPS
Bump Mapping (Emboss, 2-pass):  281.9   FPS
Bump Mapping (Emboss, 1-pass):  471.3   FPS
Bump Mapping (Environment):     Not supported   FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0716
Bios Version    Not available
Bios Date       Not available

Memory:
Total Physical Memory   127MB
Free Physical Memory    39MB

PROCESSOR
CPU Information:
Processor Type  Intel Pentium III
Processor Speed 800MHz
Processor Caps  SSE, MMX

Cache Memory:
L1 Cache Size   32KB
L2 Cache Size   256KB

DESKTOP
2D Display Adapter:
Name    Canopus SPECTRA 8400
Driver Date     5-16-2000

Monitor:
Name    TOTOKU CV711R
Driver Date     7-11-1999

Desktop Size and Color Depth:
Width   1024
Height  768
Color Depth     16 bit

INTERNAL 3D CARD
Information:
Name    Canopus SPECTRA 8400
Driver Name     TTGDD32.dll
Driver Version  4.12.01.0393 (Certified)
Total Video Memory      32474KB
Total Texture Memory    55514KB
Minimum Texture Resolution      1 * 1
Maximum Texture Resolution      2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates     8
Bus     AGP
Manufacturer Identifier 0x000010DE
Chipset Type    0x00000150
Subsystem Identifier    0x1010114B
Chipset Revision Level  0x000000A3

Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering        Yes
24-Bit Rendering        No
32-Bit Rendering        Yes
Textures In Single Pass 2
Driver can disable VSync by software request    Yes
Edge Antialiasing       No
Subpixel Accuracy       Yes
Point Sampling  Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering      Yes
Bilinear Filtering With Mip-Mapping     Yes
Trilinear Filtering     Yes
Anisotropic Filtering   Yes
Specular Gouraud        Yes
Vertex Fog      Yes
Range Fog       Yes
Table Fog       Yes
W-Fog   Yes
Alpha Blending  Yes
Vertex Alpha Blending   Yes
Vertex And Texture Alpha Blending       Yes
Additive Alpha Blending Yes
Multipli

cative Alpha Blending   Yes
S3 Texture Compression  Yes
DX6 Bump Mapping        No

Flags:
DirectDraw flags 1      0x94C27FE3
DirectDraw flags 2      0x004A7E7D
Texture operations      0x009FFFFF
Stencil-buffer operations       0x000000FF
Miscellaneous capabilities      0x00000072
Raster capabilities     0x003761A1
Z-comparison capabilities       0x000000FF
Alpha-test-comparison capabilities      0x000000FF
Source-blending capabilities    0x00001FFF
Destination-blending capabilities       0x00001FFF
Shading capabilities    0x000C528F
Texture capabilities    0x00000C0F
Texture-filtering capabilities  0x0703073F
Texture-blending capabilities   0x000000FF
Texture-addressing capabilities 0x00000017

Modes:
Z-Buffer formats        16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats   N/A
15-Bit Texture formats  15-bit, 555 RGB
16-Bit Texture formats  16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats  24-bit, 888 RGB
32-Bit Texture formats  32-bit, 8888 RGBA
Display modes   320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384,
 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit,
1152 * 864, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit,
400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit,
800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 960, 16 bit,
1280 * 1024, 16 bit, 320 * 200,

32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit,
512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 800 * 600, 32 bit, 960 * 720, 32 bit,
1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit

PROJECT
Description:    My Project
Comment:        
3DMark Version: 335
Install ID:     0xC5DB6B0B
Registration Key:       
Registration Name:      
Registered:     No

TEMPLATE
Display:
Type:   Internal
Width:  1024
Height: 768
Depth:  16-Bit
Buffering:      Triple
Z-Buffering:    16-Bit
Refresh Rate:   VSync Off
Texture Format: 16-Bit

Options:
Continuous Benchmark:   No
Show Title Screens:     Yes
Benchmark Run Count:    1
Continuous Demo Mode:   No
Sounds Enabled: Yes
CPU Optimization:       Intel(R) Pentium(R) III

RESULTS
Platform:       Internal
3DMark Result:  3082    3D marks
CPU Speed:      263     CPU 3D marks
Game 1 - Helicopter - Low Detail:       54.9    FPS
Game 1 - Helicopter - Medium Detail:    40.0    FPS
Game 1 - Helicopter - High Detail:      17.4    FPS
Game 2 - Adventure - Low Detail:        60.1    FPS
Game 2 - Adventure - Medium Detail:     50.3    FPS
Game 2 - Adventure - High Detail:       34.1    FPS
Fill Rate (Single-Texturing):   26365.7 MTexels/s
Fill Rate (Multi-Texturing):    268.9   MTexels/s
High Polygon Count (1 Light):   2827    KTriangles/s
High Polygon Count (4 Lights):  2582    KTriangles/s
High Polygon Count (8 Lights):  2313    KTriangles/s
8MB Texture Rendering Speed:    225.2   FPS
16MB Texture Rendering Speed:   217.9   FPS
32MB Texture Renderin

g Speed:        168.5   FPS
64MB Texture Rendering Speed:   Not enough AGP memory   FPS
Bump Mapping (Emboss, 3-pass):  99.5    FPS
Bump Mapping (Emboss, 2-pass):  126.9   FPS
Bump Mapping (Emboss, 1-pass):  226.6   FPS
Bump Mapping (Environment):     90.2    FPS

SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0716
Bios Version    Not available
Bios Date       Not available

Memory:
Total Physical Memory   127MB
Free Physical Memory    51MB

PROCESSOR
CPU Information:
Processor Type  Intel Pentium III
Processor Speed 800MHz
Processor Caps  SSE, MMX

Cache Memory:
L1 Cache Size   32KB
L2 Cache Size   256KB

DESKTOP
2D Display Adapter:
Name    Matrox Millennium G400 DualHead Max - Japanese
Driver Date     10- 6-1999

Monitor:
Name    TOTOKU CV711R
Driver Date     7-11-1999

Desktop Size and Color Depth:
Width   1024
Height  768
Color Depth     16 bit

INTERNAL 3D CARD
Information:
Name    Matrox Millennium G400 DualHead Max - Japanese
Driver Name     G400DD32.DLL
Driver Version  4.11.01.1300 (Not Certified)
Total Video Memory      32698KB
Total Texture Memory    52666KB
Minimum Texture Resolution      1 * 1
Maximum Texture Resolution      2048 * 2048
Maximum Texture Blending Stages 3
Maximum Texture Coordinates     8
Bus     AGP
Manufacturer Identifier 0x0000102B
Chipset Type    0x00000525
Subsystem Identifier    0x217D102B
Chipset Revision Level  0x00000004

Supported features:
Transformation and lighting in hardware No
16-Bit Rendering        Yes
24-Bit Rendering        No
32-Bit Rendering        Yes
Textures In Single Pass 3
Driver can disable VSync by software request    Yes
Edge Antialiasing       No
Subpixel Accuracy       Yes
Point Sampling  Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering      Yes
Bilinear Filtering With Mip-Mapping     Yes
Trilinear Filtering     Yes
Anisotropic Filtering   No
Specular Gouraud        Yes
Vertex Fog      Yes
Range Fog       No
Table Fog       Yes
W-Fog   Yes
Alpha Blending  Yes
Vertex Alpha Blending   Yes
Vertex And Texture Alpha Blending       Yes
Additive Alpha Blending Yes
Multiplicat

ive Alpha Blending      Yes
S3 Texture Compression  No
DX6 Bump Mapping        Yes

Flags:
DirectDraw flags 1      0x95427FC1
DirectDraw flags 2      0x006A9A2C
Texture operations      0x007EFFFF
Stencil-buffer operations       0x000000FF
Miscellaneous capabilities      0x00000073
Raster capabilities     0x001209A7
Z-comparison capabilities       0x000000FF
Alpha-test-comparison capabilities      0x000000FE
Source-blending capabilities    0x00001FF3
Destination-blending capabilities       0x000000FF
Shading capabilities    0x000C528A
Texture capabilities    0x0000014F
Texture-filtering capabilities  0x0303073F
Texture-blending capabilities   0x000000CF
Texture-addressing capabilities 0x00000015

Modes:
Z-Buffer formats        16-Bit Z-Buffer, 32-Bit Z-Buffer, 16-Bit Z-Buffer (1-Bit Stencil), 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats   N/A
15-Bit Texture formats  15-bit, 555 RGB
16-Bit Texture formats  16-bit, 565 RGB, 16-bit, 4444 RGBA, 16-bit, 5551 RGBA
24-Bit Texture formats  24-bit, 888 RGB
32-Bit Texture formats  32-bit, 8888 RGBA
Display modes   320 * 200, 8 bit, 320 * 200, 16 bit, 320 * 200, 24 bit, 320 * 200, 32 bit, 320 * 240, 8 bit, 320 * 240,16 bit,
320 * 240, 24 bit, 320 * 240, 32 bit, 320 * 400, 8 bit, 320 * 400, 16 bit, 320 * 400, 24 bit, 320 * 400, 32 bit,
400 * 300, 8 bit, 400 * 300, 16 bit, 400 * 300, 24 bit, 400 * 300, 32 bit, 512 * 384, 8 bit, 512 * 384, 16 bit,
512 * 384, 24 bit, 512 * 384, 32 bit, 640 * 400, 8 bit, 640 * 400, 16 bit, 640 * 400, 24 bit, 640 * 400, 32 bit,
640 * 480, 8 bit, 640 * 480, 16 bi

t, 640 * 480, 24 bit, 640 * 480, 32 bit, 800 * 600, 8 bit, 800 * 600, 16 bit,
800 * 600, 24 bit, 800 * 600, 32 bit, 1024 * 768, 8 bit, 1024 * 768, 16 bit, 1024 * 768, 24 bit, 1024 * 768, 32 bit,
1152 * 864, 8 bit, 1152 * 864, 16 bit, 1152 * 864, 24 bit, 1152 * 864, 32 bit, 1280 * 960, 8 bit, 1280 * 960, 16 bit,
1280 * 960, 24 bit, 1280 * 960, 32 bit, 1280 * 1024, 8 bit, 1280 * 1024, 16 bit, 1280 * 1024, 24 bit, 1280 * 1024, 32 bit

 


情報どうもありがとうございました。