PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0xC5DB6B0B
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 6231 3D marks
CPU Speed: 352 CPU 3D marks
Game 1 - Helicopter - Low Detail: 126.1 FPS
Game 1 - Helicopter - Medium Detail: 88.1 FPS
Game 1 - Helicopter - High Detail: 38.1 FPS
Game 2 - Adventure - Low Detail: 148.6 FPS
Game 2 - Adventure - Medium Detail: 74.5 FPS
Game 2 - Adventure - High Detail: 43.9 FPS
Fill Rate (Single-Texturing): 567.0 MTexels/s
Fill Rate (Multi-Texturing): 1173.2 MTexels/s
High Polygon Count (1 Light): 12445 KTriangles/s
High Polygon Count (4 Lights): 5553 KTriangles/s
High Polygon Count (8 Lights): 2931 KTriangles/s
8MB Texture Rendering Speed: 426.2 FPS
16MB Texture Rendering Speed: 356.9 FPS
32MB Texture Renderin
g Speed: 203.3 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 213.9 FPS
Bump Mapping (Emboss, 2-pass): 281.9 FPS
Bump Mapping (Emboss, 1-pass): 471.3 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0716
Bios Version Not available
Bios Date Not available
Memory:
Total Physical Memory 127MB
Free Physical Memory 39MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 800MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name Canopus SPECTRA 8400
Driver Date 5-16-2000
Monitor:
Name TOTOKU CV711R
Driver Date 7-11-1999
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name Canopus SPECTRA 8400
Driver Name TTGDD32.dll
Driver Version 4.12.01.0393 (Certified)
Total Video Memory 32474KB
Total Texture Memory 55514KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000150
Subsystem Identifier 0x1010114B
Chipset Revision Level 0x000000A3
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multipli
cative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No
Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004A7E7D
Texture operations 0x009FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x003761A1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00000C0F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer,
32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA,
16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300,
8 bit, 480 * 360, 8 bit, 512 * 384,
8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 960
* 720, 8 bit, 1024 * 768, 8 bit,
1152 * 864, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 320 *
200, 16 bit, 320 * 240, 16 bit,
400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400,
16 bit, 640 * 480, 16 bit,
800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 *
864, 16 bit, 1280 * 960, 16 bit,
1280 * 1024, 16 bit, 320 * 200,
32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit,
480 * 360, 32 bit,
512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 800 * 600,
32 bit, 960 * 720, 32 bit,
1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 960, 32 bit, 1280
* 1024, 32 bit |
PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0xC5DB6B0B
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: Intel(R) Pentium(R) III
RESULTS
Platform: Internal
3DMark Result: 3082 3D marks
CPU Speed: 263 CPU 3D marks
Game 1 - Helicopter - Low Detail: 54.9 FPS
Game 1 - Helicopter - Medium Detail: 40.0 FPS
Game 1 - Helicopter - High Detail: 17.4 FPS
Game 2 - Adventure - Low Detail: 60.1 FPS
Game 2 - Adventure - Medium Detail: 50.3 FPS
Game 2 - Adventure - High Detail: 34.1 FPS
Fill Rate (Single-Texturing): 26365.7 MTexels/s
Fill Rate (Multi-Texturing): 268.9 MTexels/s
High Polygon Count (1 Light): 2827 KTriangles/s
High Polygon Count (4 Lights): 2582 KTriangles/s
High Polygon Count (8 Lights): 2313 KTriangles/s
8MB Texture Rendering Speed: 225.2 FPS
16MB Texture Rendering Speed: 217.9 FPS
32MB Texture Renderin
g Speed: 168.5 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 99.5 FPS
Bump Mapping (Emboss, 2-pass): 126.9 FPS
Bump Mapping (Emboss, 1-pass): 226.6 FPS
Bump Mapping (Environment): 90.2 FPS
SYSTEM
Software Versions:
Windows Version Windows 4 A , Build 2222
DirectX Version 4.07.00.0716
Bios Version Not available
Bios Date Not available
Memory:
Total Physical Memory 127MB
Free Physical Memory 51MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 800MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name Matrox Millennium G400 DualHead Max - Japanese
Driver Date 10- 6-1999
Monitor:
Name TOTOKU CV711R
Driver Date 7-11-1999
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name Matrox Millennium G400 DualHead Max - Japanese
Driver Name G400DD32.DLL
Driver Version 4.11.01.1300 (Not Certified)
Total Video Memory 32698KB
Total Texture Memory 52666KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 3
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x0000102B
Chipset Type 0x00000525
Subsystem Identifier 0x217D102B
Chipset Revision Level 0x00000004
Supported features:
Transformation and lighting in hardware No
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 3
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering No
Specular Gouraud Yes
Vertex Fog Yes
Range Fog No
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicat
ive Alpha Blending Yes
S3 Texture Compression No
DX6 Bump Mapping Yes
Flags:
DirectDraw flags 1 0x95427FC1
DirectDraw flags 2 0x006A9A2C
Texture operations 0x007EFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000073
Raster capabilities 0x001209A7
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FE
Source-blending capabilities 0x00001FF3
Destination-blending capabilities 0x000000FF
Shading capabilities 0x000C528A
Texture capabilities 0x0000014F
Texture-filtering capabilities 0x0303073F
Texture-blending capabilities 0x000000CF
Texture-addressing capabilities 0x00000015
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 32-Bit Z-Buffer,
16-Bit Z-Buffer (1-Bit Stencil), 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 565 RGB, 16-bit, 4444 RGBA, 16-bit,
5551 RGBA
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 200, 16 bit, 320 * 200,
24 bit, 320 * 200, 32 bit, 320 * 240, 8 bit, 320 * 240,16 bit,
320 * 240, 24 bit, 320 * 240, 32 bit, 320 * 400, 8 bit, 320 * 400,
16 bit, 320 * 400, 24 bit, 320 * 400, 32 bit,
400 * 300, 8 bit, 400 * 300, 16 bit, 400 * 300, 24 bit, 400 * 300,
32 bit, 512 * 384, 8 bit, 512 * 384, 16 bit,
512 * 384, 24 bit, 512 * 384, 32 bit, 640 * 400, 8 bit, 640 * 400,
16 bit, 640 * 400, 24 bit, 640 * 400, 32 bit,
640 * 480, 8 bit, 640 * 480, 16 bi
t, 640 * 480, 24 bit, 640 * 480, 32 bit, 800 *
600, 8 bit, 800 * 600, 16 bit,
800 * 600, 24 bit, 800 * 600, 32 bit, 1024 * 768, 8 bit, 1024 *
768, 16 bit, 1024 * 768, 24 bit, 1024 * 768, 32 bit,
1152 * 864, 8 bit, 1152 * 864, 16 bit, 1152 * 864, 24 bit, 1152
* 864, 32 bit, 1280 * 960, 8 bit, 1280 * 960, 16 bit,
1280 * 960, 24 bit, 1280 * 960, 32 bit, 1280 * 1024, 8 bit, 1280
* 1024, 16 bit, 1280 * 1024, 24 bit, 1280 * 1024, 32 bit
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